

Non-uniform scaling found while processing 'Thigh_L'. Non-uniform scaling found while processing 'Hand_R'. Non-uniform scaling found while processing 'UpperArm_R'. Non-uniform scaling found while processing 'Hand_L'. Non-uniform scaling found while processing 'UpperArm_L'. PS: Forgot to mention this but when im converting the animations it outputs this to the log that may be useful in finding what im doing wrong:Ĭ:\Users\.\Documents\Projects\Sonic Generations Hacking\SonicGensModel>hkxcmd ExportKF chr_Sonic_HD.skl.hkx sn_idle_ exportedanim.kf Then use the converted animation in 3DS Max. I use the command "hkxcmd ExportKF Skeleton.hkx Animation.hkx ConvertAnimation.kf" I go to the file folder in command prompt. Just to make it clear of how I convert animations. I tried a different animation and got similar results (used the jog one this time).

After this I retraced my steps and I managed to get a less deformed Sonic. I did what you said and reloaded the animation (animation being the idle one) a couple of times however I get the same deformed pose with minor differences each time. Alright I reinstalled Generations and it turns out that I had accidentally corrupted the files inside the bb3 file.
